Interview with 3079 Developer, Jeremy “Phr00t”
The following interview is with Jeremy “Phr00t”, developer of sci-fi shooter 3079, a sequel to his prior 3069, and 3059 titles. Follow him on Twitter: @phr00t_ Hey Jeremy, thanks for doing this...
View ArticleInterview with Hero-Arena Developer about development funding
Darkside of the Pixel has turned to the gaming community for help with funding for the development of their game, Hero-Arena. Using IndieGoGo to facilitate the money-raising campaign, Darkside...
View ArticleInterview with Offspring Fling developer, Kyle Pulver
The following interview is with Kyle Pulver, developer and publisher of Offspring Fling, a puzzle-platformer which was released a little over a week ago. Follow him on Twitter: @kylepulver Hey Kyle,...
View ArticleInterview with Awesomenauts developer, Ronimo Games
The following interview is with Robin Meijer, producer from Ronimo Games. Follow the team on Twitter: @RonimoGames Ronimo Games was founded in 2007, and your first game, Swords and Soldiers,...
View ArticleDinos in Space, Developer Interview
The following interview is with John Saba, developer of Dinos in Space. Hey John, so since Dinos in Space is your first developed title, what were some of the challenges you faced while developing...
View ArticleInterview with Recruits Developer, Commotion Games
The following interview is with Robert Dukes, from Commotion Games. Follow them on Twitter: @RecruitsGame Hey Robert, thanks for doing this with us. Why don’t you start with telling about how the...
View ArticleInterview with “Pid” Developer, Might and Delight
The following interview is with Wendy Young, Managing Director for Might and Delight. Hey Wendy. Thanks for doing this with us. How about we start with what exactly is the game named after…the...
View ArticleAwesomnauts Coming to Steam, Pre-Release Interview
Back in May, I interviewed Awesomenauts‘ Producer, Robin Meijer, from Romino Games about the release of Awesomenauts. At the time of the interview, Awesomenauts was a console exclusive, seeing...
View ArticleInterview with “A Day in the Woods” Developer, Retro Epic
The following interview is with Xavier Knox, from RetroEpic, developer of A Day in the Woods. Visit A Day in the Woods‘ official website, and follow RetroEpic on Twitter: @retroepic How about we...
View ArticleInterview with ‘Dusty Revenge’ developers, PD Design Studio
The following interview is with Ken Poh, from PD Design Studio Hey, thanks for doing this with us! So PD Design Studio started as a multimedia company. What made you guys decide to switch to...
View ArticleEpic Brew Interviews “Capsized” Developer, Lee Vermeulen
The following interview is with Lee Vermeulen, @AlientrapGames on Twitter, programmer and co-designer of Capsized. – Tell us a bit about how Alientrap Games was formed. I started Alientrap with the...
View ArticleInterview with Dustforce Developers, Hitbox Team
The following interview is with Woodley Nye and Terrence Lee of Hitbox Team. Follow Hitbox Team on Twitter: @hitboxteam After you read the interview, check out our Dustforce Review! How did Hitbox...
View ArticleInterview with Vessel Developer, Strange Loop Games
The following interview is with Milenko Tunjic, Art Director for Vessel, from Strange Loop Games.(@StrangeLoopGame on Twitter) What’s the story behind Vessel? Vessel has a somewhat unique story that...
View ArticleInterview with “Dear Esther” Developers
Dear Esther is an upcoming first-person perspective game where players are free to explore an abandoned island, discovering the mysterious narrative through their exploration. From Dear Esther’s...
View ArticleInterview with ORBITOR Developer, Evil Aliens
The following interview is with Dale Ward, lead designer, sound designer, resident musician at Evil Aliens. What kind of game is ORBITOR? What can players expect to find within the game? ORBITOR is...
View ArticleInterview with “Tobe’s VERTICAL ADVENTURE” Developer, Raymond Teo
The following interview is with Raymond Teo, developer for Secret Base. Hey Raymond, thanks for doing this interview with us. Why don’t you tell the readers a bit about how you got started as a...
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